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Psychopath

420 Movie Reviews

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26 reviews are hidden due to your filters.

Have a higher framerate & sound would be a nice touch.

Are you the guy who did Eli's Dirty Jokes?

Doogtoons responds:

Why yes! I am :) Good eye!

I noticed that when Papyrus turns the wheel, you have the pivot set at the top-middle of the wheel rather than at the center; the wheel should not be jarring back & forth like that. I noticed that San's jacket just changes shape at random as he rotates his head. I don't get why Fritz's head is morphing as he bobs it.

I highly recommend using the onion tool. It is your friend.

I also noticed that you gave Papyrus three fingers on his right hand but four on his left. I also noticed this with Fritz as well.

I don't know anybody who drives with their thumbs pressed against the wheel like that, typically you grab the wheel with your thumbs clamped underneath your fingers to supply a better grip.

Also not a fan of how the lane marks change length as they drift away, nor do I dig they way they combine for a single frame of the loop.

Also not a fan of the street lamps that literally just restart & don't complete a real loop, which is especially noticeable since a new street lamp never appears from the far right; nothing in this loop ever enters from ahead of the car or exits from sight over the horizon.

Speaking of horizons, the only part you really got right were the support beams of the railing to the right. Too bad the horizontal line on the concrete part of the railing keeps bobbing up & down.

Since this is a loop, the buildings shifting over to the right makes no sense because they just end up restarting to where they first appeared anyway.

Lastly & this is the part that bothers me the most, I really do not understand the way Papyrus is thrashing his head. The other characters are "dancing" rhythmically but Papyrus is just whipping his head to his right. It looks like it was meant to be a circular motion like what Sans is doing but you didn't complete it. Oh and that motion blur where you fused two frames together is quite atrocious, I'm sorry to say. Especially since his head comes to clean halt just after it. It's so jarring & distracting.

I know loops are hard to complete, especially when you have so many that need to work symbiotically but this comes off as lazy rather than shaving off the rust.

Anyways, I hope you take these criticisms to heart because as it stands, this loop is essentially unfinished.

You may want to resize your Flash movie, the replay button is off screen near the bottom.

Anyways, have a good day.

Graeme responds:

Oh man! I tested the movie a few times, but still missed that glitch. My vcam must have gotten mixed up in the final submission.

Thanks for the catch, it should be fixed now!
You have a good day too.

I was impressed... at the beginning...

The thing that kills it for me though is the really shitty resolution. It would've helped a lot if this were in higher quality or better yet an SWF file if you're using Flash.

The art and animation itself, however, leaves a lot to be desired on a technical scale. Thankfully it's active and intense enough to cover up this issue for the most part.

I also like how the episode started out strong with a massive, gory war before getting to the plot. That's a good way to grab the audience's attention; impress me first with the combat and keep me for the plot.

Unfortunately, all the things that covered up the bad animation & art are not present in the plot focused scenes that follow the opening action & the bad resolution doesn't help. Especially since all the dialog is done with these back & forth profile shots & no other angles.

Just to let you know, I'm being soft on this primarily because it reminds me of the days when Dead Rain still got new episodes... in 2004...

SonnyFern responds:

Thanks for the comments!

I actually agree with everything you said! But let me explain some stuff. You know when the clip says "10 days earlier"?

In real life, that's about 4 years earlier. I started this entire project 4 years ago! Before I uploaded it I went back and fixed a bunch of things, added in the opening war scene (which was done a few weeks ago) added in the kung fu shots and some other animation just to spruce it up, but 90% of what you're seeing was done a really long time ago!

That shot of the girls in the street is literally the very first thing I ever animated! So as the series goes on (it clocks in at about 3 hours total) you'll get to watch it evolve and get better and better, so I know these first few episodes are kinda rough, sounds choppy, animation is kinda lacking sometimes, but keep with it, pretty soon it all starts to even out, just stick with it : - )

You know, in spite of the fact that Minecraft is autism incarnate, this was really damn good. It's nice to see stick fights get spiced up somehow sometimes. This had a lot of good fights.

So the Necrontyr landed on Pandora & the Na'vi called a couple of reject Slaaneshi marines for help?

Tell me more, not now though. Perhaps in 2016.

Your voice actors [Arkham specifically] may want to invest in a pop filter or better yet, a windscreen. You might also want to get better actors [Arkham specifically]. You also may want to get better writers for clunky dialog. You might also want to learn how to use the echo effect in your audio software. I cringed every time I heard that mechanical impact or that mid 2000s attempt at inner monologue.

Actually, you may want to make these a priority.

Also, why would a skeleton bleed when slashed by a knife? Why is there blood coming out of his mouth? He doesn't have blood veins.

Reminds me of the good ol' days when IceBox still made cartoon & when Mondo Media made good cartoons.

Agent-Nigel responds:

Thanks mate, means a lot :)

Wow, something professional on Newgrounds & it didn't even get its rightful place on the front page.

Agent-Nigel responds:

Aw thanks man! We're gunning for that higher state of being that is the front page ;)

Affable misanthrope, common narcissist, incorruptibly amoral, aspiring arsonist, friendly neighborhood psychopath.

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Joined on 12/18/06

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