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Psychopath

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The darker tones are too bright for what this is. You have a room with limited light that turns the walls to a washed out pink when they really should be a deep purple. Try taking a screenshot of your stage elements and overlaying copies of it on a layer above it while applying the 'multiply' blend in your properties to see what I mean. I took a screenshot and did the same and the pinks punch out more vibrantly due to the darker tones of the environment, but it also plays more to the dark, dingy room and cityscape outside the window. It also allows the radiant glow of the buildings to stand out more as the structures themselves are not only darker but so is the night sky. Here's a screenshot of when I did it.

https://www.newgrounds.com/dump/draw/c5dd177ec0648a223ef3676aa13e9f2f

My only other real criticism is that your background buildings are all copy and pastes of two buildings. This is not in itself a bad thing with the exception of a lack of variety but the buildings themselves are unimpressive considering the windows are just yellow dotted lines that don't all follow the same trajectory.

I would recommend you try using thinner outlines for when you're animating and then increase the line strength back to where you want them. I use the hairline stroke style whenever working on an animation because it allows me to use razor thin margins whenever I'm filling in gaps between frames, and it allows me to go as thin as 00.05 pixels. I mentioned this because it seems like your animation is being limited by the bulky outline strength you're using. It'll also help you develop outlines with seamless curves because you'll be better able to spot it when two lines veer off in different trajectories at their anchor points.

I admit I don't know what animation software you're using but Flash can go up to 1440p in the stage's dimensions, which also creates significantly more breathing room for getting sharper margins and adding more details. I mentioned this since the room feels stuffy but also sparse. I also noticed that the edge of the bed marks the vertical plane for your one point perspective.

Speaking of one point perspective, I noticed that the perspective of the room isn't perfect either, as the headboard of the bed veers off from the bookshelf above it the closer they both approach the vanishing point. In fact, none of the lines on the bookshelf itself follow the same trajectory, either. I would recommend creating a perspective grid that you could use with each new background that you draft. A perspective grid consists of a circle that encases the stage with lines meeting the inner edges of the circle starting out from the vanishing point dead center of the stage. Doing this will ensure that all of the lines in your background will always follow the same trajectory in your one point perspective.

Here's an example of a prototype I created of a perspective grid back in 2018, just to give an idea:

https://www.newgrounds.com/art/view/psychopath/perspective-grid-prototype-flawed

GreasySandwich responds:

Thanks bud I appreciate the advice

I liked it for the most part but there is one discrepancy I feel I need to point out. Shotguns don't have that kind of recoil, modern guns all come with a built-in spring that's designed to absorb the shock of the ammo ejecting from the gun. A modern shotgun wouldn't fling back 180° and knock the user backward to the ground head first.

SentryTurbo responds:

This is a cartoon. Not a gun documentary.

I know the SWF format is on it's way out but it would be much appreciated if you could upload the SWF of this episode, I feel like I'm watching a full-motion JPEG whenever I try to read the wall paper in the background. This video export is not very high quality and getting the genuine vector experience would be much appreciated.

Other than that this was actually a pretty good fight & it actually felt like there was good give and take between Sanford & the Tricky clones. A big hang up I've always had since the Auditor was introduced was that every fight felt like a squash match to the point that it felt like a formality rather than an actual fight & the odds never stacked against the protagonists unless it was stacked way over their ability to actually win, making it another squash.

It's really too bad that the compression of the video just killed a lot of my ability to appreciate and enjoy this episode. Any time I export video using Swivel, I always make sure the video is as lossless as possible. No idea if your computer is strong enough to pull that off but if it's not, again I reiterate, having access to the SWF of the episode would greatly enhance the viewing experience in my humble nobody opinion. It's like the difference between a bluray and a DVD if I'm going to be honest.

@Cethic, there's nothing wrong with my monitor. It's an ASUS VX238H with 1ms and 60hz refresh rate. You have no reason to be offended and defensive, I was being polite. But thanks for the suggestion, the Youtube copy is significantly better.

By the way, idiot, there is JPEG compression in this video export, here's proof:

Before leveling exposure:
https://www.newgrounds.com/dump/draw/5eb40ccba31a019980e5f9609cd1e6ab

After leveling exposure:
https://www.newgrounds.com/dump/draw/11c683d4333ea89cd7fecdac772a6282

Cethic responds:

Don't know what's wrong with your monitor, but it's perfectly clear on my monitor (and many others), which is displaying it at 1080p. I can read the text perfectly fine and see absolutely no jpeg compression or bluriness.

That being said, If the quality is such a big deal go watch it in 2160p on YouTube.

You can't even animate any lip syncing? That's not animation, that's a slide show.

AnioTV responds:

We understand your statement on the fact of this video not being animation, and we fully agree with you. But the reason we used the animation tag is because of what we hope to turn our work into and build our grounds on. This video was made in a day just to release it on the start of the new year on YouTube and lip syncing takes days to achieve. Thank you for letting us explain. ^_^

It's really hard to be impressed by the 12 year-old attempting sailor vocabulary, ultra violence and the smooth animation when the art design looks like the excrement of Jim Henson. It's really easy to make your animation buttery smooth when the art is designed to be as unchallenging as possible to even the most cheap overseas MS Paint sweatshop labor one could hire.

It took a whole studio of professionals to make this, and they couldn't even stay on model through all seven minutes of it.

There's this guy named Miguel Coutto here on Newgrounds, he's new to animation, you should ask him for lessons.

EXIT73STUDIOS responds:

While we understand this style may not be for everyone and look easy... the entire short was animated, colored and composited by a team of 2 people in their very little spare time over several months. So you're right, anyone can do it if they put the time and effort in. And we want more people to keep doing it, making your own films is the most important way to get better at animation and storytelling.

I'm not too surprised this is on the front page. You took the Second Renaissance, Blade Runner and Ghost in the Shell and shoved them into the 'cyberpunk wet dream' blender.

Being that this is your first animation attempt, which is admittedly impressive, my sole criticism is that, ironically, character movements are too robotic and unnatural, which, also ironically, implies a lack of understanding of the mechanics underlying human movement.

The part where Motoko Kusanagi unplugs from the Matrix and walks toward the window, I can tell you didn't actually animate her feet touching the floor and cropped it out in post, you animated it as a crop from the start, because the animation only gives the "impression" of someone walking, and it's more akin to swimming vertically than it is to a walk cycle.

When people walk, each side of their body tilts up and down in accordance to which leg is giving the body support verses the leg that's falling behind, coming off the floor and going ahead of the person to exchange the job of support with the other leg. Also note that the side a person's body is receiving lumbar support on will apply pressure to the body while the side not receiving any will be relaxed, the former causing the body to bunch up and the latter causing the skin to stretch, because the former is supporting and the latter is extending.

A good way to get a grasp of how this works is to do a walk cycle from a side shot in full body, a stick figure with ball joints oughta do it. Keep in mind that the body is in a constant state of falling and the act of walking is taking a 'static object' and transporting it by means of bipedal terrestrial locomotion. Think of an action figure with its leg lifted and knee bent and keep in mind that the simultaneous lack of support and focus of weight would cause it to fall to that side.

Coutto responds:

Thanks man! i'm studing hard to make a better animation next project! Thanks to this animation people like you are coming to help with tips and other things that can help me become a better animator, i'll certainly apply all of this to my next project!

This is pretty rough. I'm going to just assume you're using Flash so as a heads up, whenever you use the tween for a zoom-in or an object veering off into the distance, make sure the height and width dimensions are locked and don't use the free transform tool to expand the content on the stage, just fiddle with the numbers in the height and width until you get the focus you want. Seeing that zoom where everything started expanding vertically was painful.

Trunchbull responds:

I used PaintTool SAI to draw the animation [its not an animation program though..] and photoshop to put the animation into mov files... no flash, everything had to be hand tweened... so thats why its not that great hahhhh

You cut a bunch of corners on the art and animation, not a whole lot of love went into it. This is way beneath the skill level you demonstrated in /V/ Rage, both the remake and the original. This feels like an amateurs work and I get the impression that the VHS effect was meant to cover that up to a degree, masquerading as atmospheric. Speaking of, the VHS effect makes this nearly unwatchable. I think the biggest sin is that, coming from you, this could have been leaps and bounds more impressive.

NCH responds:

errrrr.... this was a shot to shot copy to the hokuto no ken opening animation.... its kinda the whole point of it....

you..did watch the hoktuo no ken opening animation right? the whole point of this animation was to make parody LISA characters into the hokuto no ken anime, which was a 80s anime and I did a shot to shot remake that youtube actually flagged it as a copyright claim of the actual animation (it thought I uploaded the anime even though I re-work it)

It's a pretty impressive animation demo but I'd appreciate a preloader next time, right now in fact would be good.

http://www.newgrounds.com/downloads/preloaders/

In any case, demonstrations like this aren't what you submit to the Portal since it's an incomplete work, next time you should upload it to the Dumping Grounds and paste a link to your blog.

caspers22 responds:

Thanks for your message it's my first upload. Is Dumping grounds something similar to the Newgrounds?

Gross, hilarious, unadulterated and deranged, just like always. Good ol' Noiserover, you're like the gritty, underground Brad Neely. One of the things I've always appreciated about your work is that you always release the SWF with the MP4, a feature that's becoming more scarce going forward these days. I'm sorry I missed out on this during October. This felt like a nice throwback to that premium shit from the 2000s. Here's to looking forward to the next episode of Frank & Perry.

noiserover responds:

I've been off newgrounds for a couple years so I never saw this. Thanks for the great comment!

Affable misanthrope, common narcissist, incorruptibly amoral, aspiring arsonist, friendly neighborhood psychopath.

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Joined on 12/18/06

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