00:00
00:00
Psychopath

420 Movie Reviews

119 w/ Responses

26 reviews are hidden due to your filters.

The rant at the end was by far the funniest part.

This animation quality is worse than the actual show. I guess that's just the difference fifteen cents makes.

I liked it for the most part but there is one discrepancy I feel I need to point out. Shotguns don't have that kind of recoil, modern guns all come with a built-in spring that's designed to absorb the shock of the ammo ejecting from the gun. A modern shotgun wouldn't fling back 180° and knock the user backward to the ground head first.

SentryTurbo responds:

This is a cartoon. Not a gun documentary.

To those who don't get it, Thomas is one of the holocaust trains. That is why he is at the Nuremberg trials.

This feels like a Flash movie I'd watch in 2003. It feels like you used the VHS effect to cover up the lacking technical aspects of the animation, for example, Thomas' face bounces erratically in the flash back, the nazi's face looks deformed, straight lines on buildings are wavy, smoke just wiggles back and forth, ect. I should mention that just because I don't like the art quality doesn't mean I dislike the art style, I liked the color choices & the minimalist approach.

Lepy is my favorite character.

I know the SWF format is on it's way out but it would be much appreciated if you could upload the SWF of this episode, I feel like I'm watching a full-motion JPEG whenever I try to read the wall paper in the background. This video export is not very high quality and getting the genuine vector experience would be much appreciated.

Other than that this was actually a pretty good fight & it actually felt like there was good give and take between Sanford & the Tricky clones. A big hang up I've always had since the Auditor was introduced was that every fight felt like a squash match to the point that it felt like a formality rather than an actual fight & the odds never stacked against the protagonists unless it was stacked way over their ability to actually win, making it another squash.

It's really too bad that the compression of the video just killed a lot of my ability to appreciate and enjoy this episode. Any time I export video using Swivel, I always make sure the video is as lossless as possible. No idea if your computer is strong enough to pull that off but if it's not, again I reiterate, having access to the SWF of the episode would greatly enhance the viewing experience in my humble nobody opinion. It's like the difference between a bluray and a DVD if I'm going to be honest.

@Cethic, there's nothing wrong with my monitor. It's an ASUS VX238H with 1ms and 60hz refresh rate. You have no reason to be offended and defensive, I was being polite. But thanks for the suggestion, the Youtube copy is significantly better.

By the way, idiot, there is JPEG compression in this video export, here's proof:

Before leveling exposure:
https://www.newgrounds.com/dump/draw/5eb40ccba31a019980e5f9609cd1e6ab

After leveling exposure:
https://www.newgrounds.com/dump/draw/11c683d4333ea89cd7fecdac772a6282

Cethic responds:

Don't know what's wrong with your monitor, but it's perfectly clear on my monitor (and many others), which is displaying it at 1080p. I can read the text perfectly fine and see absolutely no jpeg compression or bluriness.

That being said, If the quality is such a big deal go watch it in 2160p on YouTube.

I'm glad this didn't go the way of the Spirit of Halloween where the long awaited third episode ends on a none-climax for the sake of wrapping everything up to put it behind you. I was not expecting a heel turn in a bromance comedy.

You can't even animate any lip syncing? That's not animation, that's a slide show.

AnioTV responds:

We understand your statement on the fact of this video not being animation, and we fully agree with you. But the reason we used the animation tag is because of what we hope to turn our work into and build our grounds on. This video was made in a day just to release it on the start of the new year on YouTube and lip syncing takes days to achieve. Thank you for letting us explain. ^_^

It's really hard to be impressed by the 12 year-old attempting sailor vocabulary, ultra violence and the smooth animation when the art design looks like the excrement of Jim Henson. It's really easy to make your animation buttery smooth when the art is designed to be as unchallenging as possible to even the most cheap overseas MS Paint sweatshop labor one could hire.

It took a whole studio of professionals to make this, and they couldn't even stay on model through all seven minutes of it.

There's this guy named Miguel Coutto here on Newgrounds, he's new to animation, you should ask him for lessons.

EXIT73STUDIOS responds:

While we understand this style may not be for everyone and look easy... the entire short was animated, colored and composited by a team of 2 people in their very little spare time over several months. So you're right, anyone can do it if they put the time and effort in. And we want more people to keep doing it, making your own films is the most important way to get better at animation and storytelling.

I'm not too surprised this is on the front page. You took the Second Renaissance, Blade Runner and Ghost in the Shell and shoved them into the 'cyberpunk wet dream' blender.

Being that this is your first animation attempt, which is admittedly impressive, my sole criticism is that, ironically, character movements are too robotic and unnatural, which, also ironically, implies a lack of understanding of the mechanics underlying human movement.

The part where Motoko Kusanagi unplugs from the Matrix and walks toward the window, I can tell you didn't actually animate her feet touching the floor and cropped it out in post, you animated it as a crop from the start, because the animation only gives the "impression" of someone walking, and it's more akin to swimming vertically than it is to a walk cycle.

When people walk, each side of their body tilts up and down in accordance to which leg is giving the body support verses the leg that's falling behind, coming off the floor and going ahead of the person to exchange the job of support with the other leg. Also note that the side a person's body is receiving lumbar support on will apply pressure to the body while the side not receiving any will be relaxed, the former causing the body to bunch up and the latter causing the skin to stretch, because the former is supporting and the latter is extending.

A good way to get a grasp of how this works is to do a walk cycle from a side shot in full body, a stick figure with ball joints oughta do it. Keep in mind that the body is in a constant state of falling and the act of walking is taking a 'static object' and transporting it by means of bipedal terrestrial locomotion. Think of an action figure with its leg lifted and knee bent and keep in mind that the simultaneous lack of support and focus of weight would cause it to fall to that side.

Coutto responds:

Thanks man! i'm studing hard to make a better animation next project! Thanks to this animation people like you are coming to help with tips and other things that can help me become a better animator, i'll certainly apply all of this to my next project!

Affable misanthrope, common narcissist, incorruptibly amoral, aspiring arsonist, friendly neighborhood psychopath.

Male

Joined on 12/18/06

Level:
60
Exp Points:
41,540 / 100,000
Exp Rank:
218
Vote Power:
10.00 votes
Audio Scouts
10+
Rank:
Sup. Commander
Global Rank:
243
Blams:
5,034
Saves:
28,535
B/P Bonus:
60%
Whistle:
Deity
Trophies:
1
Medals:
620
Supporter:
30d
Gear:
36